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Research on Educational Reform of Professional Courses in College Education Based on Practical Puzzle Games

Shuang, Wang and Weiwei, Shen and Chengjun, Shen and Xiang, Li and Hao, Chen and Yongqiang, Feng and Yamin, Hu and Lili, Qian and Xuemin, Zhang and Yinran, Li (2023) Research on Educational Reform of Professional Courses in College Education Based on Practical Puzzle Games. British Journal of Education, 11 (13). pp. 82-93. ISSN 2054-6351(Print),2054-636X (Online)

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Abstract

With the development of educational ideas, practical puzzles emerged as a new cultural vehicle and mode of education in recent times. Game teaching itself is full of interest, interaction and collaboration, which greatly benefits the development of self-directed learning of student interests. At the same time, with the deepening of curriculum reform in colleges and universities, according to the “Science, Technology, Engineering, Art, Mathematics” (STEAM) concept, practical puzzle games including board games combined with professional basic courses will give them educational and social values which also leads to a concept of “teach through lively activities”. From the perspective of teachers and students, the paper further improves the application of tabletop gaming education for the teaching of professional courses in colleges and universities. This improvement will be basically achieved by providing feedback on learning from three aspects: pre-class preview, in-class teaching, and after-class review.

Item Type: Article
Subjects: L Education > L Education (General)
Depositing User: Professor Mark T. Owen
Date Deposited: 30 Oct 2023 11:11
Last Modified: 30 Oct 2023 11:11
URI: https://tudr.org/id/eprint/2318

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